﻿using UnityEngine;
using System.Collections;
using MyAssetBundles;

public class MyAssetBundlesSilenceModel : MyAssetBundlesModel {
    public override MyAssetBundlesUpdateMode updateMode
    {
        get {
            return MyAssetBundlesUpdateMode.Silence;
        }
    }

    public override IEnumerator Init ()
    {
        Debug.Log("asset bundles model init");
        yield return base.Init();
    }

    public override IEnumerator Complete ()
    {
        yield return ResetDependencies();
    }
}
